Blog Archives

Taking a New Approach

State of the progress on WordQuest OnlineRead More

Crunchy Stats: Giving Meaning to the Numbers

What goes into game design and determining the meaning behind the statsRead More

Game State Update June 2020

WordQuest Online is still very much a work in progress. But steps have been taken to move us forward.

Beginning with the MVP

It has been decided that our first iteration of the game will be a simple 2D simulation game. This will allow us to rapidly develop, deploy, and test the minimum viable product (MVP) that forms the foundation of WordQuest Online.

Once the 2D Simulation is out there and functional, it will be easier to use that code as the foundation of the work needed to build out our 3d Simulation. We will be able to play test functionality and gain feedback that we can then implement as we work toward our greater vision.

Thinking Through Systems

The original vision for the project was outlined almost a year ago...

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Game Update 01

It might seem like little has changed at WordQuest Online, but fear not, my fellow word slingers. Progress is being made.

A. Updated Programs and Hardware

One problem that was slowing programming down tremendously was a server with out-of-date hardware and software. We have fixed that issue and new, more robust hardware is installed that can better handle the software needed to run Unity.

B. Artwork Work Arounds

As for the artwork, this is more challenging, but we believe we’ve found a temporary work around for that problem. Art assets are being produced, but since the project is currently a two-person team situation, we have to work around our day jobs in order to make progress so things are slower than we’d like.

If you are a 3d artist or a character artist and you would ...

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